I love tower defense games so of course I had to play this one. Was not disappointed. I really liked the idea and the game was nice. I think some values for upgrades are a little strange otherwise I don't know why upgrading a cannon is more expensive than a magic ball. Round 13 is where you are forced to adapting to attunes which I was not ready for and I lost, maybe make a slightly easier round right before it so players get what's going on. The pathing change is genius honestly. Artwork and audio are pretty cool, they fit the vibe well. No narrative, but the game is fine without one. Anyway, this was a great submission and I really liked it. Well done!