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I just finished playing the game, what can I say, I really like the idea. The fact that you have to figure out exactly where to 'die' in order to use yourself to climb is a very fun concept, and I actually enjoyed completing the levels.

The graphic style it's a bit weird but it reminds me a lot of old flash games we used to play back in the day, it is charming in its own way and brings back some memories.

If I could give a suggestion, maybe consider adding a limit to the number of loops the player can do. It could offer a different layer of difficulty, since from what I played, they seem to be unlimited.

Anyway, really interesting idea! :)

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The plan was originally that there would be some kind of rating system. So if you pass the level you get 1 star, if you do it in under x loops you get 2 and if you do it in under y loops you get 3 stars. I had stuff to do on Sunday so I didn't have time to add that before the deadline but that was the plan.  I think that's better than a max number of loops because even people like my parents who have never touched video games can make it to the end, but I do agree that without something pushing players to do it in less loops the game feels incomplete.

The graphics are not something I'm proud of but I'm not very good at presentation yet, and wanted something that was a bit more than just shapes and colours. I also thought it would be funny to contrast a morbid name like "Climbing on Corpses" with a very goofy cartoony aesthetic. 

Anyway, thank you so much for your feedback!

Yes that's a good idea, a rating system could be ideal. That way, players looking for more challenge can focus on achieving the best score by using fewer loops, while less experienced players can still try to complete the levels. :D