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I'm still relatively new to game dev, how do you mean feedback to the woob? Visuals or like the circles having more oomph? How it is now it's just draw circles and lower opacity before poofing out of existence. Thank you for the feedback! And thanks for playing!

(+1)

Just some gamefeel - like the player tweening its scale (let's say for simplicity, just expanding and contracting quickly) when you press the sonar button - gives that instant feedback, whereas in here - it's just a circle that spawns, which doesn't have that visual impact alone. The circle expansion speed can lerp to a diff value as well so it's slower at the start. Just a combination of things to add to "oomph" as you say.

Yeah I guess I could have worked a bit more on the game feel than just the puzzles, that's what took most of my time I guess. Even the puzzles feel a bit "dead" when you finish,  start or step on something, so I guess I got that to work on for next time! Thanks a lot for the feedback, it helps a ton.