I liked woobing - I think if you added some more feedback to that action (some tweening) that would've felt better. Good submission otherwise, that "safe spot" at the beginning was a good idea for a breather as well.
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Just some gamefeel - like the player tweening its scale (let's say for simplicity, just expanding and contracting quickly) when you press the sonar button - gives that instant feedback, whereas in here - it's just a circle that spawns, which doesn't have that visual impact alone. The circle expansion speed can lerp to a diff value as well so it's slower at the start. Just a combination of things to add to "oomph" as you say.
Yeah I guess I could have worked a bit more on the game feel than just the puzzles, that's what took most of my time I guess. Even the puzzles feel a bit "dead" when you finish, start or step on something, so I guess I got that to work on for next time! Thanks a lot for the feedback, it helps a ton.