Gun spell all the way!
Overall: ★★★☆☆
Creativity ★★★★★
Loved how simple yet how creative you interpreted the theme, for loop is a thing all we know, but using it with cards is something I wouldn't think of. Love it! I think the game would win from actual loop of the spell inside the game not just multiplying dmg, but N*M shots! We need more shots!
Enjoyment★★★☆☆
There are few things, that could make a game stronger. In particular:
- In general I feel card combo games should encoruge full hand smart plays (at least as base-level of skill. Do less - win more should be kept for advanced players I believe), this game sadly doesn't
- Mana overload was unexpected as it broke the usual pattern in game overdamage = good, I think mechanic such crucial should be introduced more directly and motivated, cause currently it creates a dialogue between player and the game. Player: "Haha im so smart dealing 150 dmg", Game: "No you are not, I attack back for 50 and you are dead" (And if I fully kill myself it doesnt even say "here is a rule I didn't tell you")
- Levels 4+ felt like repeat of the same "Dealt 5 damage, just follow the rule of not overdamaging and I will give you a perfect card to finish". Would love a bit more variety here
- With such concept I think harder levels should be explored with 1-2 additional mechanics
Narrative ☆☆☆☆☆
Not rating
Artwork ★★★★☆
Art is simple but doing its job, UI is super clean!
Audio ★★★☆☆
BGM is nice, but for me it doesnt fit game that well more of a cosmic vibe. SFX are good