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Gun spell all the way!

Overall: ★★★☆☆

Creativity ★★★★★

Loved how simple yet how creative you interpreted the theme, for loop is a thing all we know, but using it with cards is something I wouldn't think of. Love it! I think the game would win from actual loop of the spell inside the game not just multiplying dmg, but N*M shots! We need more shots!

Enjoyment★★★☆☆

There are few things, that could make a game stronger. In particular:

- In general I feel card combo games should encoruge full hand smart plays (at least as base-level of skill. Do less - win more should be kept for advanced players I believe), this game sadly doesn't

- Mana overload was unexpected as it broke the usual pattern in game overdamage = good, I think mechanic such crucial should be introduced more directly and motivated, cause currently it creates a dialogue between player and the game. Player: "Haha im so smart dealing 150 dmg", Game: "No you are not, I attack back for 50 and you are dead" (And if I fully kill myself it doesnt even say "here is a rule I didn't tell you")

- Levels 4+ felt like repeat of the same "Dealt 5 damage, just follow the rule of not overdamaging and I will give you a perfect card to finish". Would love a bit more variety here

- With such concept I think harder levels should be explored with 1-2 additional mechanics

Narrative ☆☆☆☆☆

Not rating

Artwork ★★★★☆

Art is simple but doing its job, UI is super clean!

Audio ★★★☆☆

BGM is nice, but for me it doesnt fit game that well more of a cosmic vibe. SFX are good

(+1)

Thanks for playing the game and the detailed feedback!!
Honestly, full-hand smart plays and some form of deckbuilding would've definitely it much more enjoyable. I just haven’t been able to figure out how to add them alongside the 'loop' mechanic. As for the later levels, a few of them were supposed to be slightly different but ended being repetitive due to a mistake I made.