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Anchored Crab

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A member registered 69 days ago · View creator page →

Creator of

Recent community posts

Thanks for playing the game and the detailed feedback!!
Honestly, full-hand smart plays and some form of deckbuilding would've definitely it much more enjoyable. I just haven’t been able to figure out how to add them alongside the 'loop' mechanic. As for the later levels, a few of them were supposed to be slightly different but ended being repetitive due to a mistake I made.

Thanks for playing the game!
The SFX and music were a last minute addition, so I didn’t have time to add much variety. I’ll most likely release a post-jam patch with these improvements.

Thank you for playing the game!
And yes, adding deckbuilding features would’ve definitely made it much better. My original idea was to make it a roguelike, but I ended up scrapping that idea midway since I couldn’t figure out a way to implement it properly while still keeping the 'loop' concept.

Loved the roguelike twist on the classic Snake game! I genuinely have no idea how something can be this well made in just four days. The voice acting, art, and sound design are all great!
Honestly, my only gripe with the game was the card selection UI. I probably spent a solid minute trying to pick upgrades with my mouse before reading the instructions on screen.

Very fun and addicting game! I loved the visuals. Some soothing background music would have made it even better.

Thank you for playing the game! I'm glad you liked it.
I had a few more ideas in mind to better balance the gameplay, but ended up having to scrap them all due to time constraints. I'm just hoping that whatever I could add still makes for an interesting game.

Thank you for playing the game! I'm glad you liked it.
I had set the volume defaults for the game while using my amped-up headphones and wasn’t aware it would cause an issue. I’ll make sure to set the defaults properly in the future.

Thank you for playing the game! I'm glad you enjoyed it.
The last few levels were designed to be 3 star-able only if you used nested loops (a loop inside another loop). I kinda forgot to update the level conditions for that and now it's possible to 3-star them even without using this concept. This also unintentionally makes them easier than the previous levels. I'll patch this issue post JAM.