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I love the concept - my first thought was "oh man I'd watch an entire animated show with the premise of a mere goblin that stumbles across time loop magic" - but heck I could not figure out how to get past the second locked door. And that mouse sensitivity was so high it made me sort of dizzy. I really wanted to like this because I'm a sucker for goblins, so I think maybe just hold the player's hand a little more while they're learning the way the game works. Maybe one of those things where if the player takes more than a certain amount of time on one puzzle the game gives them a nudge in the right direction.

Hello, you can change the sensitivity in the option (press [esc]) The first puzzle is to figure out the potential with the clone and the lockpick but we didn't have time to make a proper tutorial. I take note for future jam to enforce the tutorial because you are not the first one who struggle with the first puzzle (The solution is to take the lockpick, open the door, find the stone, use it to return in your cell, your ghost will open the door and then now you still have your lockpick to open the second door)

Ah, see I thought it was that but what confused me was that I thought if that was the solution, I would take the lockpick from the skeleton a second time. I didn't realize it was still in my inventory, I thought starting a new loop meant that items in the world would be reset too.