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taeghen

73
Posts
4
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1
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A member registered May 26, 2023 · View creator page →

Creator of

Recent community posts

I love this game, you did an amazing job ! 5/5

You don't have to wait for your past self to search the solution. When you know what to do you can just redo the actions with your new one, create a new past of yourself a lot quicker.
But it's good feedback, a short tutorial that gives players time to understand the ghost and what they can do with it would help avoid a lot of frustration. (you are not the first with that comment !)

Really cool, with more time on the control I am sure you could make a fun "platform" game. It needs more precision but for them of the jam it's really cool like this, good job

This game is a one of his kind ! Really good job you are checking all checkbox here (story, art, audio 5/5 !)

Thank you for your feedback. I saw many people waiting for the ghost, but you can always make a new one when you understand the mechanic of the game and speed up the puzzle ! But it's really missing a learning curve/tutorial in the game, it's something we are going to improve in the v2 of the game !

I love the idea and the different paths. The game is really hard, before I could compete against myself I took me few tries to reach the end ! 
Something really weird is going on with the controls. I’m not sure if it’s the web version causing it, but it felt like something was slowing down my car every few frames. For example, I’d be going at 12 m/s, and then something would force me back down to 10 m/s. Maybe it was just a feeling, though.
I am following you to read your devlog !

The game scope changed a lot during the jam. One feature we had but we couldn't finish and make it works was a guard system with a detection and pathfinding. We also started implementing a physics so we can move object with our ghost.
We are not abandoning the project, we are taking note of all the feedbacks we can, and we will try to make our initial idea alive.

I agree for the UI, sadly we are missing an artist in the team to help us with this, we tried our best and now we are looking for someone who can help us !

Really cool, I think having the vision of what is coming can be helpful to create the correct dance before the level. It's mainly random and you try to have a good timing but I was often hitting the wrong side at the wrong timing. 
The idea is original, first one I saw like this so really good job !

Same comments than other, AI turn is really slow, so it's 80% watching them, 20% playing. 
You didn't create all the arts but the integration is really good, it could be a game on steam and I wouldn't be suprise ! I think you deserved more visibility !! Good job

I really love the art of the game, I don't know if it was made during the jam or before (or both) but your artist has his own style and it's really cool. Good job !

Thank you for your feedback, I agree the "tutorial" was made last minute and it's missing details to help the players

I didn't understand the loop apparel but I didn't have to use it to progress. Well implemented great job

Fun game !

Where is the turtle ?! 
it's a good idea and well implemented, good job ! (I had a bug with the menu, it takes many click to close it :D )

Hello, you can change the sensitivity in the option (press [esc]) The first puzzle is to figure out the potential with the clone and the lockpick but we didn't have time to make a proper tutorial. I take note for future jam to enforce the tutorial because you are not the first one who struggle with the first puzzle (The solution is to take the lockpick, open the door, find the stone, use it to return in your cell, your ghost will open the door and then now you still have your lockpick to open the second door)

incredible concept and usage of the theme. Great work

Oh I forgot to test but you have right, there is no minimum for the sensitivity, so yes if it's 0, you have a rotation * 0 in the code haha 
I didn't have premade tools for the config, I am going to work  on it so next JAM I don't spend time on basic features like this !

Thank you for your feedback !

Thank you for your feedback. I got many feedbacks about the camera, I am going to rework it and learn more about how make a good TPS camera.

Oh it's good idea the time loop on object ! The controls are perfect, and the camera too (compared to my game..)
I couldn't finish the game, I was blocked in a long corridor with the box in pressure plate but you need it to jump to the door. I didn't find how to do it :( 

I am so sad I didn't have more time to add more levels ! We had many features developed, but creating just one level took more time than expected.

This is a 5/5, best game I played so far !

Simple but it works, could be fun if the ananas provide a second life, I tried to keep it alive but I am always dying haha

It's sad the cursor is not hide so we can't turn the camera without increasing the windows cursor speed (else it gets out of the screen). The concept and the arts are good, well done !

The art is cool, the puzzles are hard (or I am bad haha) but I like the idea. Good job

They are angry really quickly haha I think we need more time to serve them before they are upset. Else the controls are good,  I like the inertia, it's a challenge (can be frustrating when you want to be fast !)

I think you should have with less tools, and make different "puzzle" so the player can learn what everything do steps by steps. But the concept is cool and promising, good job

It's simple but it works. Good job

I like the puzzles, the short time of life to do what you want to do is cool, I imagine many kind puzzles can be made from it !
I didn't like the camera system, I don't think it's adding anything to the game.
Good job team, and I love the arts !

A good thing ! It's like a puzzle to solve, you can't just spam

It's really hard ! At first I just spam to shoot and make a good score, and then I died... but with a good rythme it's possible to do a good score. Cool small game !

The hit box is  really hard to understand, but the game is cool, good job

Smart idea, well implemented !

The game deserved a lot more views ! Good job team

It's really hard, the dice can just roll on the table sometimes ! Maybe I missed a feature. But the idea is good, sadly I couldn't do the score 40

I like the game idea. Maybe the loop "power" should be in the middle of the screen because we really want to see it all the time.

Really cool game. I wasn't luck with the shops and the loot, also I have feeling some upgrade doesn't work (like the flat damage, I was still doing 20 when I got an upgrade to do 40). Can be transform into a real game. Maybe it will be better with one direction

Thank you, playing with you I saw a big lag so when I get the goal, it was instant steal by the bot. It's missing something, like projectile or boost, to have more fun and try to catch the player. There is a potential !!

Nice idea. The physic is great, I had one bug when I catch the cow after I touched the floor, and still go a Game Over screen. 

Multiplayer during a jam is always hard because not many play the game at the same time. But you have bots so we can still test it !
I think the map is too big, and it's hard to know where to go. But the idea is great, good job

Really good game. The art + sound is perfect. If you change it for a point and click, you can probably sell it on steam. But for the jam, the idea to turn around the monster is perfect, best idle game of the jam !