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The core gameplay loop is pretty fun, once I realized I should stop killing every enemy I see and instead do my best to control the speed I can manage it made the game far more enjoyable for me. Striking a balance between a manageable speed and enough speed to outrun the worm was really fun to balance. I actually quite appreciated the obstacle presets, having obstacles that always open up in the same way gives some order to the chaos that this game brings, and through memorization you can glide through the laps like butter and it feels really satisfying. I like how each enemy serve a purpose to the gameplay, the regular enemies serve to give you a constant supply of speed but also serve as obstacle making you decide which ones to slay and which ones to spare, the arrows are more passive but are good to bunch up if you ever need a pick me up, and the laser are easy to dodge but within the chaos makes you have to multi-manage them in a way I think is fun. The control scheme was rather awkward having the three action buttons clumped up, I was never remember perfectly which did what even once I reached lap 100. Sometimes collisions wouldn't connect, one time or two I passed through an enemy and multiple times my bullet just didn't hit an enemy, which made it far less reliable and frustrating to use especially against the arrow enemies and since there's no feedback for when you hit an enemy I had to guess whether it didn't connect or it did and the arrow just stayed in the same spot. I would've appreciated some kind of bar to show the distance between you and the worm because I have no idea how well I'm doing until the worm just shows up. An overall boost in clarity would improve this game a lot. Otherwise this is a pretty solid game.

(+1)

Thanks for taking the time to review my game with so much detail! I'm glad you enjoyed the game design and yeah you were able to pick out a lot of the major problems that the game has. I was pressed for time near the end so I had to ignore a lot of these things in exchange for creating content for the game (creating level layouts and balancing the gameplay through all 100 laps).