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(+1)

Snake with looping walls sounds super simple but actually playing this shows that it really changes up the game in interesting ways. Having to use the edges of the screen turned out to a be a really useful and strategic element.

My only feedback is that it would be nice if the enemies showed you which way they were gonna move next, because it is a bit hard to read them rn.

Nicely done, I had fun.

Thank you so much for playing!

I was playing around with a few ideas on how to telegraph the enemies next movements, but unfortunately ran out of time to implement anything!