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This was a very fun idea! I love the gothic/gory aesthetic. The movement felt almost a bit too much, once I started sliding down the hill I lost control very quickly and clipped through the gate. I wish more of the level leaned into the freedom provided by good movement, particularly early. The rewinding was a very cool take on the "past clones" mechanic that played so smoothly with this type of game.

I also made a first-person movement-based game, would be very keen to hear your feedback :)

Yeah, I wish I had the farsight as my first gamejam I kinda "thought too much" with lack of game design, I was trying hard to get mechanics out versus polishing what was there. Thanks for playing though!