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Haven't played yet, but gosh, so amazed at how well you've adapted the RTP materials that I'm temporarily breaking my "no downloads until you delete some things" vow to give it a try. The fine-tune shading and lighting is doing a fantastic job of minimizing the unnatural/stilted aspects of the base assets and making things look cohesive. Look forward to seeing how it comes across in-game!

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Thank you very much for the kind words. I did put a lot of effort into ensuring that the style stayed consistent with the RTP base. Which was obviously difficult when I  was adding custom assets (art/tiles/etc.) haha.


If you ever decide to break your vow, I hope my game proves to be "worth it" haha. Thanks again for taking the time to comment!

So, some more thoughts now that I've made it through the character introductions! (I stopped at the point you start to collect the other party members)

I haven't checked to confirm whether there's a different introductory sequence for each potential PC, but I think it would really improve the player experience to (if the paths are different) allow the player to see however many routes they like before making a final choice of PC (basically, add a dialogue tree at the end of the flashback that directs the player back to the room where the choice is made, and only let the player confirm they want to play a PC after having seen their route) or (if paths only change the PC name/minor details) make it clearer that the player will only see one PC's past per playthrough. I was really disappointed to find out I'd have to savescum to figure out!

I tried to reply to this earlier, but I guess it didn't go through.

I think having the game/story loop back would be a bit odd/out of place (even though the game itself IS about travelling through Time to prevent the End haha).

I do have a save point right at the Timestream selection as well, so the player can easily go back and replay whatever character they prefer. With that being said, I could communicate to the player better that the decision they make is permanent and they will always follow the path/timeline of that hero.