Thanks a lot — I’d love to expand on this and polish it up post-jam!
Fun fact: the original idea was actually set in a research facility where you’d shift between alternate timelines to solve puzzles — same space, slightly different realities. It was less maze-like and more about noticing subtle changes. I had to scale it down a lot due to time, but the sideways-looping mechanic survived!
And yes, I’d love to try your game too!