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(+1)

Cool game

but just for future: make hitboxes of stuff player be aiming at bigger. It is hard to aim tiniest little door knob in galaxy especially without crosshair. There are nothing next to it anyway, make collision half a meter wide. Second thing: player need a way to know for sure the object is interactable at this moment. For example i really was about to stuck, because doors are active only when you pointing at a knob and only when you don't hold stuff in hands. Why?  

It is applicable to any game - give players a little bit of aim cheats and a way to be sure the game didn't broke

yess we didnt have time to test those things, and in hindsight i realised the hitboxes should be way bigger lol.. it was cuz of the time constraint we were focused more on getting things to work rather than things to be perfect.. thanks for the review!