Definitely not Rain World, kek. A very solid entry, I liked the style and vibes. I have some thoughts though:
- The movement in general felt quite fluid but horizontal poles were tedious to use (I had to spam the jump button but still they were unpredictable)
- Maybe having an indicator of total loops would be nice? I don’t even know how close I was to finishing the game when I gave up (found the break point but timed out while getting the second slugc- uh, furloop there)
- Not sure about having to run around the map in search of the break points, especially under a time limit. Maybe some environmental storytelling could make it more interesting
The intro cutscene was quite nice by the way. Nicely done!