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(1 edit) (+1)

Hello again! I think this game is pretty perfect, 5s across the board. I do think its too punishing though.

This game balances a line between precision platformer and puzzle platformer, and does it well. I think the one thing holding it back is the spikes/enemies, because it makes you restart the level. In a precision platformer, I don't mind restarting the level, due to the inherit joy of moving through the level. While this game's movement is fun to pull off, I think due to your actions being timed, which is there because its the puzzle aspect of the game, it's inherently less fun then a movement system that's more responsive. Personally, I found the joy of the game to be solving the puzzles,  and restarting because I messed up an order of something, or did a bad input, and having to redo the puzzles hurts the experience for me.

I'm sure it would be hard, but I bet there's a way to design these levels where dying doesn't mean losing all your progress, maybe just being sent to a different position without losing your abilities you already have gained. Just something so I don't need to repeat puzzles I've already solved.

BUT I do really like this game, and I feel like it deserves to make it into the video for sure. I wouldn't have written this much If I didn't adore Voodloop. The juice is fantastic, I love that everything is tied to the beat. You use the theme excellently. I havent seen this aesthetic in many other games this jam and the main character is adorable. Amazing Amazing job!

(+2)

Wow, i'm really grateful man, thank you so much, seriously! I 100% agree with what you said here, i mostly added enemies and spike for variation, to make levels with different layouts and to add more puzzles, but as you said it hurts a bit the experience

Something nice that i could've done maybe was just use every tile you get as a checkpoint, could have been way better and less broken than the actual checkpoints lol, surely tho im happy i managed to make the puzzle side of the game still nice, as i never tried something like this before! Happy you also liked the syncronized actions with the beats,really, thanks again <33