The drifting mechanics are really fun to move around with and the blinking takes some time to get used to but also is a pretty great mechanic. Something that'd make this game better is perhaps adding more "JUICE" , adding trails. making the screen shake on impact, and stopping time on impact for both the player and asteroid. Other than that this is a pretty well made game considering it's a first. Congrats and submitting aswell, submitting a jam game already makes you into the top 25%, and it should be something you're proud of
Best of luck with your game :)
Viewing post in Mayhem Belt jam comments
Time stopping, or Hitstop you basically set the Time.timeScale in Unity to 0. then set it back to 1 after a split second. Alot of games like Street Fighter, Hollow Knight etc use this to make hits feel more impactful. stopping time for a split second when the player gets hit also gives the player time to recollect themselves and quickly think of a way to get out of a tough spot.
In general it really adds a heavy punch to each hit and makes it feel more satisfying
