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(+1)

Thank you so much for your feedback, I did try the (clockwise / counter clockwise) movement but the problem was that when I got to the higher levels the spikes were everywhere, so I needed to make fast decisions but I will get stunned trying to press the right button because your brain sometimes think left button to go left and right button to go right, so it was frustrating at times.

I think designing multiple movements systems and letting the player choose between them in the options menu is the way to go here tho.

That's a good point, since it's a loop it would get confusing at times. Not sure what the solution is but putting multiple movement systems  sounds like win-win either way. (Or maybe just a mapping system for the player to choose although I don't know how hard that is to implement since I'm a beginner haha)