Thank you I will! *-*
thealmightypin
Creator of
Recent community posts
That's a good point, since it's a loop it would get confusing at times. Not sure what the solution is but putting multiple movement systems sounds like win-win either way. (Or maybe just a mapping system for the player to choose although I don't know how hard that is to implement since I'm a beginner haha)
I also think the controls are a bit tricky. I feel like if they were mapped differently it would've been more intuitive. One idea is to have the left mouse be the clockwise turning and the right mouse counter clockwise since the anchoring being dependent to where the mouse clicks was a bit confusing. Another way would be a more classical mapping I think: w for moving, a and s for anchoring in different ways, shift stays the same and left mouse button for the shooting. It was a very fun game though I enjoyed it. Well done!

