Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The game seems a bit too amitious for  the time we got to work with, but I think I understand the gist of it (maybe)

I really like the artstyle, especially for the princess and the bunny girl in the thumbnail (she's very... round!)


Btw while writing this I looked around... and I think I know you from the (very... round!) stick ladies art you did sometime ago! If I'm right, then that's cool :0

(1 edit) (+1)

I thought "RPGs are just messing with numbers. The battle should be easy to implement, then I can focus on polish!"
I feel like I mainly got caught up on the UI I hate UI. I used C# so I was making separate subclasses for UI blocks, had to like define everything. Sucked. Best UI system I've ever used was Roblox but no "proper" engine has replicated it.

I think that's an assumtion everyone makes at least once in their game devving carreer ^^"

It's a great lesson to learn in a jam tho, so you don't waste a lot of time on a long term project with little experience!