Overall: ★★★★★
Loved the game, thanks!
Creativity ★★★★★
Not the 1st game I've seen going for similar concept, but the cleanest one. In a good way it was obvious for me, how the mechanic works, what I can do it with it, and how I should apply it to challenges on a level. If
Enjoyment★★★★★
Loved puzzles, loved different mechanics, loved how my skill has evolved with each level. Will repeat myself, but I really liked how easy it was to grasp what game and each level wants from me without any words just from level design and past levels.
The only weak point for me was level-progression as after some harder levels I faced much more primitive ones, which felt like a filler. Did play only 13 mins, so dunno if there are endgame levels requiring stacking movement of multiple shadow-clones (2nd jumps on 1st and jumps from it, while main char needs to do 2 consecutive precise jumps and so on), but maybe it's too much for general player who isn't that masochistic as me:D Overall loved the game and may play it a bit more later
Narrative ☆☆☆☆☆
Leaving empty
Artwork ★★★★★
Simple and clean, does its job really well. I believe that for platforming puzzles the role of art is not to disturb mechanics and here it's done really well, while bringing visual appeal to the game. As for improvement tips:
- Start UI is a bit confusing right now turning into state that feels disabled on play button hover. And also I would probably make the whole half of a screen active element not only button in such layout.
Audio ★★★★☆
BGM is cute and works well, SFXs in general are good, but I have a bit of problem with timings as I feel a latency between landing and sound being played (weirdly getting bigger with the length of the jump). Probably would also make jump sfx a bit more subtle.