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Thanks for your comment. Could you please specify what you mean by "more polished"? Then I can improve next time. :)

What I mean by more polish is adding more visual details when certain actions take place such as having particles emit from the player when they get hit in the precipitation stage or collect droplets in the condensation stage. It also means having mechanics feel less janky and more consistent such as having the jumping in drainage city/forest being tied to just one button or having the platforms consistently bounce the player in evaporation. Finally, try to have a shared common pixel size for the pixel art to avoid pixel size inconsistencies as well as to make the game feel more polished.

Still, you did a good job with the game 👍

OK, thanks for the feedback. I will try to add more polish next time 😊