Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I don't know if it's relevant to you, but I made something.

I am not sure what I did, but combining new methods from ReSprytile forum after your method, than going back to the old code in the same project fixed problem with crushes WITH activated UV menu from the old code.

When I start new project - it crushes immediately when enter Paint mode, however, I can use it with no problem in already existed project (I mean I don't know how, guess it something with data on project file itself).

Here is the empty (kind of) project and .py files that I edited

https://drive.google.com/drive/folders/1Lxuu4EC-_3q1ytZELdXi03BjWovNngqD?usp=sha...

P.S. Sorry for my English 

(+1)

Try this: https://github.com/invntiv/SprytileForever/releases/tag/v0.1.00

(+1)

Got the same problem, but in your version tilemap cant out of bounds, so its pretty handy, thanks. 
About crashes, I figured out what to do with my crashes in projects. Maybe it will be helpfull for someone else

I use 4.5.1 LTS blender version

In new project when I select Sprytile paint tool and open Sprytile menu in "N" panel (dont know how it is names, the right hidden panels by default) my blender crashes

However, if I open new project, open "N" panel in Object mode, load tileset, hide "N" panel,  change to Edit mode, select Sprytile paint tool and use it once anywhere, I can freely use "N" panel for Hinting and other options of paint tool in this project.

Also work with ReSprytile.

Thanks you very much for fixing UI problem xd !!!

(+1)

No problem - if you could log your bug on the github issues page, I can track the issue and get it fixed!
https://github.com/invntiv/SprytileForever/issues

(1 edit)

Done xd