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Yeah, some stats can’t go past a certain point (crit chance, radar line and cooldown). For speed I noticed that when it got too fast it started losing that “radar” feeling. Health is also limited since it’s the only heal so I wanted it to be used at the right moment. And since other stats were capped, I also decided to limit damage and multiplier.

I never had to knew what can deal damage, I just maxed everything and nothing happenned, everything is capped in like less than 3 minutes.