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(+1)

This is such an interesting and creative mechanic! Although I wasn't great at controlling it, the movement was so smooth and satisfying that I had fun with it regardless! I do wish I could both slow down and increase gravity at the same time to get back to the planet after flinging myself off into space, though. Overall, nice game!

(1 edit)

I really want to thank-you for the inciteful feedback. To give the full backstory from the programming perspective, I chose not to let players press both because it would have required another sprite and our artist was already behind with the time we could dedicate to the jam. I also assumed no one would want to do that.

To get technical: When not touching a planet, the player experiences an acceleration force relative to the distance from each plant just how gravity works, "slow down" applies a force relative to the current velocity like moving through a fluid and "increase gravity" is actually a constant force to the target planet (so technically not how gravity works, but is intuitive to players because we spend our lives at ground level).  The 3 forces all being relative to different things creates a decent that is just as confusing to control if you can do both (theoretically) and perfect play would never press both. 

In retrospect, that was a mistake. I didn't test that assumption and took away the freedom from the player. Will learn for next time.