Here's a video of my playthrough, which contains my feedback. I play your game at 34:37
Viewing post in Fight for the Loop PROTOTYPE V1 jam comments
Oh my god, I didn't even think there could be so much problems with the screen sizes, that's a disaster.
I'm starting to realize some bad level design choices dictated by the time limit.
Yeah I didn't really think through the whole grinding thing, my bad.
I'm gonna reprogram the whole game by scratch at the end of the jam and try to wrap my head around how to make it actually enjoyable.
Sorry for the waste of time.
No need to apologize. A lot of people use game jams as practice in the art of game design and that couldn't be the case if there was some arbitrary minimum standard of quality you are expected to meet in order to participate. As long as you learned from this experience, it wasn't a waste of anyone's time. But at the same time, I've played probably over 200 game jam games so it's hard for me to sound super enthusiastic about every single game I play. I just try to give useful feedback.