I was playing it on Chrome on windows, It could maybe be somehow tied to frame rate? Where if your frame rate is higher / lower the game might process more / less, and let you move further? Does your game incorporate delta?
You are correct. I forgot to use delta time in a specific spot of the elasticity calculation. Unfortunately, higher FPS makes the chain less elastic... The workaround would be to open a bunch of apps and other games in the background to slow it down to 30fps instead of 60. lol