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(1 edit)

Yep, that's the spot. When I go in I can barely move any further than the doorframe. It feels like I can almost cheese it by using momentum to get up to it, but I never got close enough.

I doubt it, but I wondered if it somehow depended on how close you were to the chain when you pick it up and it starts counting the distance, but I tried to cheese that and it still didn't work.

(1 edit)

That's strange... I think there's some issue with my chain physics code. It seems to behave differently depending on the hardware.

It would be very helpful if you could share which browser, OS, and hardware you are using. Also, what CPU do you have

I was playing it on Chrome on windows, It could maybe be somehow tied to frame rate? Where if your frame rate is higher / lower the game might process more / less, and let you move further? Does your game incorporate delta?

Thank you for sharing.

You are correct. I forgot to use delta time in a specific spot of the elasticity calculation. Unfortunately, higher FPS makes the chain less elastic... The workaround would be to open a bunch of apps and other games in the background to slow it down to 30fps instead of 60. lol