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(+1)

I really like the concept of the game! The artstyle and audio work well together 😀

But gameplaywise it feels like the "optimal" way to play it is just to hide in a spot and wait, sometime dodge a projectile or your ghost. Maybe with more health packs or some other bonuses scattered around the map you can reward the player to take risks and move around. I think this would make the gameplay more exciting 

Good job!

(+1)

Thanks for playing, and for the feedback! We think something went a little wrong with the spawn rate of some of the projectiles, particularly the chaser ones, in the last version we uploaded before the deadline sadly that makes it a lot easier than it's supposed to be to just stand still. Didn't quite have enough time to playtest it for bugs by the end of the jam xD