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(+1)

its a really good concept, wish it was not physics-based and controlled by code, cause the ball slips out easily out of the loop. but the concept is really good and definitely something you can expand 

Thank you for playing, this means a lot to me.

Yes I had a choice to make, do it fast and dirty or perfect and never. I thought code controls will still have bugs, might as well do it fast.

Btw if you can tell me when slip occurs? I would be very grateful, (one case I'm aware of is when you rotate tile while ball is in that tile)