Average game jam experience ngl! I must say, the charm is off the charts here, I was smiling for most of the chats as it's a resonant concept (fits my own experiences). Having a distinct cast of characters to learn about, via writing style and comedy, and seeing how they interact is so compelling. Especially when it seems based on the actual dev team. It's like I'm a fly on the wall, which is extremely cozy. The theming, art (pixel is satisfying), and sounds feel upbeat and calm too with a nice polish, a harmonic complement to the personable chats. Most of my motivation is from wanting to see more chatter, with the platformer as a palette cleanser. Spoiler?: There's also a part in the music that feels twisted, and the ice conversation was alarming. There's a lot of potential a sinister twist like Doki. I really wanted to see more but I got stuck and I'm currently convinced it would be hard to see anyways.
Constructive Criticism: At some point, it feels as if there's lack of progression. I assume that a change is made and you complete the level, you keep it, and if you don't, you lose it, which leads to the game being harder and harder. However, there are some combinations which break other changes, like playing the plug and also having to jump on enemies, and I was dreading going back to the platformer. From here, when the chats replay and there's infinite days I'm wondering if 1) I could undo a change and 2) if the game will ever end. It makes me think that I wish I could talk to the characters and say 'can i undo this one please' and contribute to the conversation. On a greater scale, if making this a full game, I'd like to see greater changes and feel the progression to this amazing project, like 'wowwww we did so much!!' and how the characters grow from it, developing the conversation more. Well done!
(p.s. an ability to pause and quit the game would be great. )