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Unfortunately, I wasn’t able to get the game to load on my end, so I didn’t get a chance to experience the gameplay itself.

I also found it difficult to interpret the tone of your cover image, game description, and responses in the game jam form - or, quite honestly, the lack thereof. It all came across as somewhat dismissive or sarcastic, which made it hard to tell how seriously this project was even meant to be taken. Of course, everyone approaches game jams differently (some for fun, some to experiment, and others to push their skills) but your submission gave the impression that the entire process may have felt like a waste of time, a burden to you, or an afterthought.

That tone made me genuinely question why you chose to even participate at all, especially if it didn’t feel meaningful or worthwhile to you. If that wasn’t your intention - adding more clarity, care, and enthusiasm to your presentation could really help your work resonate better with future players and jam participants...

Oh, I think the cover made some problems, sorry about that. I just was sad about not being able to make a "good game" (it's just a top-down shooter lol) this jam. This game actually was my backup plan, in case I find no game idea possible to implement. I participate each year to keep my inner game developer alive, I'm busy with doing other stuff like a olympiad and studying etc. So I don't practice game dev often, but I don't want it to die. So the tone kinda feels I'm depressed of some sort, I'll change the cover, thanks for your feedback!