Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

This game was really hard to figure out, but super satisfying when I did.  It's really tough, but once I realized bouncing off planets once didn't break your combo I got way better at the game.  I had a really cool moment orbiting a star.  I thought maybe I could get out and it was super thrilling!  The banger music toggle also made me laugh and get turned on instantly. 

It's pretty tough to chart your course however.  I actually never made it back to a space station to try the upgrades no matter how hard I tried, gravity pulled me off course.  

Awesome job!

(+1)

yeah, getting to the stations is harder than we intended it to be.  The best way to get to one is to land yourself on a planet on the side that faces the station, and then launch straight off the planet with two boosts.  When you launch straight off of the planet the gravity doesn't effect the direction of your launch as much, whereas when you launch off sideways the gravity will turn you before you leave the atmosphere.  We noticed this early in development, and had plans to add an angry birds style trajectory line, but we all got used to just launching straight off and didn't realize how important it would be to communicate how the gravity will affect your launch.