Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yeah, we gave more time preparation for player to react, but that makes it fire a bit slow.

We also thought about decreasing enemy and player's speed, but that making player hard to dodge laser as well.

If you wanted to keep the laser, you could've made it follow the movement of who's firing it, instead of being separated from the player