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(1 edit) (+1)

Great idea, but the laser weapon is very bad because it can't attack close-range if you're moving away from where you're firing, which is pretty much always due to the enemies moving faster than you

Yeah, we gave more time preparation for player to react, but that makes it fire a bit slow.

We also thought about decreasing enemy and player's speed, but that making player hard to dodge laser as well.

If you wanted to keep the laser, you could've made it follow the movement of who's firing it, instead of being separated from the player