Now that you mention it, yeah I think having it be a UI game would work seeing as I didn’t have an issue switching to mouse for the other mini games. Alternatively, being able to rotate the aiming cursor with WASD would’ve worked fine too I think.
That’s good to know, thank you! Unfortunately I’m not sure if that is worth fixing in a post-jam update, but I’ll take the lesson to heart and use it for our future projects!