For reference, here's my code. It's in C# but it's pretty similar. In this case my z value is zero as is the rot. When I change the rot the sprites just rotate around their center points. I'm struggling on how to make the camera rotate around the same "angle" as the chair.


In the second gif, I am rotating the camera around the z-axis, setting it’s value equal to “angle”.
“Rot” is only used to rotate the object around it’s own origin, regardless of whatever value “angle” might be.



