Interesting concept. I usually like reaction games, but I’m a little tired, so I wish there was a super slow mode so I could have played more. Or maybe a longer pause before each level started? Maybe not, that might mess with the pure reaction based nature of the game. Nice to see other game written in rust.
Viewing post in Repaint jam comments
I was a bit concerned about even the slowest speed being too fast for people, but at the same time I didn't want to suffer through an even slower speed when playtesting. Based on what I see in the comments, perhaps I should have lowered the speed further. I'll be doing that in the post-voting update, I guess.
...Actually, having a pause at the start of each level could help too -- a larger pause for the slower speeds and no pause for the fastest.
The slower speeds weren't made for more experienced players, anyway -- the idea was to let you pick a speed that felt fun for you. Thanks for the data point and suggestion!
Rust + Macroquad is, ironically, the game development tool that I'm the least rusty with at the moment. I've been programming primarily in Rust for quite a while now. It's a pleasant language to use, especially with its convenient sum types, expression-oriented nature, and if-let/let-else for control flow!