I think the premise is fun and the enemy's pathfinding is cool, and the art and audio are pretty functional for the game.
Pushing up against a wall makes your jump shorter, which means to get up most walls you need to awkwardly let go of left/right. The character's hitbox seems to be a square even though the sprite is round, so barely not making it up a wall doesn't feel great.
The crafting system has potential to be an interesting resource management game but the items are expensive and craft-to-reach areas don't reward you with more resources than it takes to get them. It's hard to get full value from the crafting when you need to save them until it's impossible to keep going, it's really easy to put them in a useless spot, and the UI doesn't show what they do or how much they cost.