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Yeah. This is peak. Good art, good music, good design, aand good ol time crunch XD

I will say, the combat being a puzzle by design is very unique and equal parts intuitive. I would love to see different types of portal trajectories be available in the future, but at the same time the skill ceiling of using already-fused ones to curve your throws must be inconceivably high. That’s just asking for emergent gameplay. Fantastic work from the three of you!

(+1)

Ooh, different portal trajectories are a good idea, maybe ones that float toward the ceiling or home at enemies could be interesting. Originally, the portals were actually gravity affected, but then it was even easier to just spam projectiles and get things to happen on the floor. Thanks for the feedback!