Yeah. This is peak. Good art, good music, good design, aand good ol time crunch XD
I will say, the combat being a puzzle by design is very unique and equal parts intuitive. I would love to see different types of portal trajectories be available in the future, but at the same time the skill ceiling of using already-fused ones to curve your throws must be inconceivably high. That’s just asking for emergent gameplay. Fantastic work from the three of you!