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Really cool idea! My game is also a 2D grid-based puzzle game where you're unable to backtrack, but mine doesn't have the cool 3D stuff yours does.

It's really difficult at first to understand what's actually happening, so I think a slower-paced tutorial that gradually introduces mechanics would have been a great improvement.

Also, the decorations just create a lot of visual noise and make it harder to distinguish the rocks at a glance, so I think either increasing the contrast between passable and non-passable objects would have improved it as well, or simply removing the grass and other little details altogether.

Finally, I don't know how exactly you could solve this, but the inability to see the entire level at one time isn't ideal for puzzle games; all necessary information should generally be available to the player at once. Maybe some sort of indicator or minimap-esque ui element could assist in navigation.

Overall, it's a really neat concept with a lot of potential, but it's difficult to get into. Good job!

Hi! Thanks so much for the constructive input. Aside from fixing the bugs, I plan on fleshing this out a bit more and adding some quality of life changes (as well as levels with more interesting 3D shapes). I agree that the tiles create quite a bit of visual noise, so perhaps I'll add plain white 'wall' tiles to clearly indicate walls instead of the blue rocks/plants. If I can figure it out, I'll add some sort of minimap showing a mini 3D display of the faces of the shape you're on. 

You're also right that there should be more of a tutorial. Since I did the final wrap up in such a rush, I didn't want to 'waste' 1 of only 2 levels I created on a tutorial. But I will absolutely add that soon. 

Thanks again, and I look forward to trying your game after work :)