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A member registered Jul 07, 2025 · View creator page →

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Very fun puzzles. I enjoyed the moment *spoiler* when I figured out that the pulse will always turn right at a dead end. Got stuck eventually at the first really big puzzle, but if I had more time I would have pushed forward more. Great game! The music you chose was also a good choice for a puzzle game, nice background music that isn't too 'in your face'.


Since you said you also want constructive criticism, a small thing I can think of is it would be nice if there was some indicator showing the progression you're making -- which could be as small as stating the level number at the beginning, or the level number / (total levels) indicated somewhere. 

I'm a sucker for infinite runners, and this one is unlike any I've played before. I could see how one would develop strategies by intentionally building blocks in one loop to make the next loop easier, or intentionally jumping less high to avoid building too high of a wall behind you. Very good game design and I loved the art/presentation. From the cute characters to the Credits screen to how your score is shown at the end. Very nice :)

Thank you! Yeah, I will make adjustments to the tilemap to make it clearer soon. Sadly, I was able to fix the bugs in about 20 minutes the day after submission, but I just ran out of time on Sunday.

Thanks! It's something I hope to improve on once the jam is over and I can edit it again.

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Whoops, my bad. Somehow I saw the text about holding backspace to restart but not the undo text. Nice!

Thanks! I'm going to polish it up and add more levels after the jam. But it was my first jam and I struggled with managing to finish anything by the deadline haha

This game is one of the best application's of the theme of the jam I've seen so far. As others have said, it's pretty difficult to get a handle on the controls because you die very quickly if you don't press the right buttons. A tutorial level, and maybe a more zoomed out camera would have helped a lot. Again, great idea though!

Love the puzzle idea of being forced to solve a puzzle again with a new perspective after learning new 'rules'. I think the only thing this game is missing is more levels (and maybe adding a bit more character to the visuals such as avatars for the characters talking to you). Nice game!

I think it is a clever idea to make the game corruption force the player to move in different directions than they expected compared to what they are used to from earlier levels. Would have been nice if there was some more platforming challenges such as moving obstacles or something, but hey, it's only a 4 day game jam :)

Good job, and creative concept!

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Great puzzle design! I had to think carefully for all of them, but none of them were too challenging, although the last one was very difficult. There was a good progression in difficulty from level to level, and I really liked the bomb mechanic. Just as a quality of life feature, it would be great if in the future there was an undo button like in e.g. Baba is You. EDIT: there is one and I didn't notice it...

Overall I really enjoyed it, cheers.

Hi! Thanks so much for the constructive input. Aside from fixing the bugs, I plan on fleshing this out a bit more and adding some quality of life changes (as well as levels with more interesting 3D shapes). I agree that the tiles create quite a bit of visual noise, so perhaps I'll add plain white 'wall' tiles to clearly indicate walls instead of the blue rocks/plants. If I can figure it out, I'll add some sort of minimap showing a mini 3D display of the faces of the shape you're on. 

You're also right that there should be more of a tutorial. Since I did the final wrap up in such a rush, I didn't want to 'waste' 1 of only 2 levels I created on a tutorial. But I will absolutely add that soon. 

Thanks again, and I look forward to trying your game after work :)