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Took me a while to figure out how to play at the start, but once I figured out that the yellow beats can reach the ball from the center I was able to have a lot of fun with the game. Having each mechanism of the pinball machine produce a beat that develops as you get higher scores is incredibly cool and very well executed. I massively appreciate the design touch of having the ball spawn at the same time as the beat resets, made it really smooth to figure out what worked and what didn't. I really love how despite having a ton of options at the end the solution isn't just to spam the board with everything, had a moment where I figured that having too many yellow beats was making the ball fall too many times so I limited my use of it and I was able to attain the score. Having a limited amount of tokens forced me to engage with the game and think on the fly in order to beat it and I really appreciate it for that, made me strategize a bit such as spacing the center beats to minimize the chances the ball will slip through the beats. Was able to reach the end with a stressful 1 token by the end so I felt pretty good about that. Really fun idea that ended up being really well done, bravo!

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Thanks so much for the detailed feedback! I'm really glad you enjoyed it. It is interesting that you mentioned that you can't just spam beats - I was concerned a bit that it's mostly luck, so I'm really happy that you found it strategically satisfying as well :)