sweet little puzzle game, I think the UI/UX could be slightly polished but I'm not sure how, something about the controls felt janky and I can't explain it, otherwise its really fun! nice
Viewing post in A Method to the Magnets jam comments
Thanks for the feedback! There's definitely plenty to improve with the visuals in general.
As for the controls, one theme I've seen coming up in other feedback is that dragging blocks around near the back of the grid (farthest from the camera) can feel a little hard to control, or that the blocks get returned to the table when it felt like they should have locked into the back row. I think it has to do with the camera angle and how I raycast the mouse position to the puzzle's grid (which is very low to the table, while the blocks are tall), but I'm not sure how to improve it without making placing blocks in the *front* of the grid feel equally janky. Having a more vertical camera angle is probably the easiest solution!
Thanks for playing!
In theory, this is a 2d game, the 3d is more for visuals/aesthetics (unless you add 3d elements in the future), I'd recommend taking inspiration from the smooth controls of Riot's TFT, I also had issue with 3d raycasting on a 'board' with an earlier project and their implementation is pretty solid imo
Aside: if you add vertical layers then you could use the scroll wheel to move elements up/down layers