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(1 edit)

In theory, this is a 2d game, the 3d is more for visuals/aesthetics (unless you add 3d elements in the future), I'd recommend taking inspiration from the smooth controls of Riot's TFT, I also had issue with 3d raycasting on a 'board' with an earlier project and their implementation is pretty solid imo 

Aside: if you add vertical layers then you could use the scroll wheel to move elements up/down layers

Yeah, this is really a 2D game.  I've been learning 3D tools in Unity recently so I forced it a bit on this project ;)