Thanks for the feedback! Yeah unfortunately we did not have enough time to tweak the difficulty as I would've liked. When I finally got around to making the game speed up it was 8am, I was the only one in my group left awake, and I had just pulled an all nighter the day of the deadline. We plan on making a post-jam build so we'll definitely keep that in mind. And I know why that bug occurs, thanks for pointing it out