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Oddly compelling with its precision hit mechanics and well-realized loop idea - even if not original. My main complaint is that I wish this could have been pushed further. Not more loops, but levels constructed with the idea of needing to position yourself properly to get kills on your former selves. It's also quite annoying that you can't restart at the loop you're at and need to try the whole thing again immediately. That as an option I get, but there seemed to be no reason to always take us from the start. A good use of a solid gameplay foundation from asset bundles.

Thanks for playing and for the feedback! We totally get where you're coming from the loop restarts were something we had in mind, but we had to prioritize other things. We also wanted to add more levels that required planning and positioning, but unfortunately just ran out of time (: