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Really interesting take on an incremental style game loop. Super clever to have both an upgrade track based around survival time and one based around damaging the enemy. It also took me a while to realize I could move up - something about the layout and certain art assets seem to suggest a sideview perspective. Maybe a couple of 3/4 view pillars or something would help to sell the effect. Either way, great job!

I appreciate the feedback! You're not the first to comment that they didn't realize that they couldn't move up, but I hadn't realized the perspective on the art style was the issue. I can definitely see how the game could be perceived as a side view now that you've pointed it out though! Thanks for playing!