Decent fun as a "Draw the loop" type game, but it punishes very quickly for infractions. I don't really understand the choice to make you incapable of wrapping up enemies and just having a slow death by attrition. I was never able to do a full combo because the extent of the wrapping never quite made sense. Plenty here worth commending, only the gameplay loop falls apart pretty quickly.
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Thanks for the feedback! The idea was to keep a balance between growing large enough to get bigger combos while keeping the player in check so they could not just wipe out the enemies all at once (at one point, it was possible to encircle the entire map!). But we might have skewed it too much in the enemies favor here. While the balancing got improved since the beginning of development, some more testing and balancing could have improved things for sure.