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Great art and story, my one gripe is the lack of indication for when/how to progress, I think its 'time' based? It might be more interactive to be 'event' based, so you could have a 'confirm' button at the end of emails to trigger the next event or something, this lets people read at their own pace. The UI is nicely polished too, gj!

Hey! Thanks for the kind words and the feedback! That's very fair! Based on my two playtester sessions, this is what I settled on for the jam, because I decided I'd rather leave a bit more empty space than rush the player and make them miss something important. If I ever build something similar again or polish up this idea, I'll definitely go with a more sophisticated event scheduling.